In a Q&A livestream, Ramzess of FlightFactor has confirmed that all aircraft renditions from FlightFactor will be brought to X-Plane 12 sooner or later.
Aerobask products in X-Plane 12 FlightFactor
If you want to read more on this topic, you can read our full article on it here. Through a brief post on the forums, Lionel of Aerobask has confirmed the team’s plans with X-Plane 12.
On the product pages of their Challenger C650 and TBM 900 addons for X-Plane 11, the developers have claimed that there will be a free update available to X-Plane 12 for all owners of the addons. C172 NGĪs part of one of their development updates, iniBuild’s Ubaid has confirmed that iniBuild is looking forward to bringing their addons to X-Plane 12, however, can’t share any specific information as the company does not yet have access to X-Plane 12. The compatibility of the original C172SP was not confirmed yet. As of, they have addressed C172 NG compatibility with X-Plane 12. The developers intend on supporting the new platform. More information is available in our article about ToLiss’ statement. You can always check above when was the page last time updated.
Many community members are curious whether will the products they have purchased for X-Plane 11 in the past work with X-Plane 12 and/or whether will there be an upgrade fee available from the developers, or there will be a need to buy the product for the full price again.Īt FSNews, we will summarize all statements from developers in the X-Plane community about the new platform on this dedicated page accessible from the navigation bar. However, not much was disclosed in regards to third-party addons support and compatibility. In the hour-long seminar held by the team from Laminar Research, much information was shared on the technical aspect of the new platform and what will it offer. X-Plane 12 was announced at this year’s FlightSimExpo event held in San Diego, United States with high anticipation.
It explains how the syntax of how to read and write a DataRef and also how to trigger a command.Last updated: – 2010 GMT – Added Frank Dainese There is a nice tutorial that slammer88 has provided on the forums: It might be a little overwhelming in the beginning but take the time and read it a couple of times and you will understand how it works. The config file itself explains the different options. If you would like to create your custom configuration you just have to edit the config file and you will have to follow the syntax that XPUIPC supports. Why I think that? Because a lot of Offsets just work without being defined in the file. In fact a lot of Offsets have to be built-in and the config file only illustrates how they could be defined using the syntax that is available. When I first had a look at it I assumed that the entire set of supported Offsets is configured in there, but this is not the case. The file is called XPUIPCOffsets.cfg and resides inside of the XPUIPC Plugin folder: \resources\plugins\XPUIPC. THAT IS AWESOME!!! XPUIPCOffsets.cfg - Your tool for customization.Ĭustom Offsets can be configured in a special config file that is part of the plugin. Actually it seems to me that any DataRef or any Command that is provided by X-Plane default aircraft or 3rd party addons can be mapped to a FSUIPC Offset and controlled by MobiFlight. Now you might get to the point where you will have either a FSUIPC Offset that is not supported by XPUIPC or you want to control or access something in X-Plane where you cannot find a FSUIPC offset for.įortunately, the author of XPUIPC has done a great job and provides us with a possibility to extend the built-in Offsets and Values with your custom ones.