Stylized Looks™ – Move beyond physically based shading and lighting into a world where you can easily create a variety of styles for your projects.It introduces a modular approach for building materials. MaterialX Lama – Use RenderMan 24's new Layered Materials developed at Industrial Light and Magic.
XPU is only available if you have a Commercial license of RenderMan This first phase of XPU is focused on accelerating look development for shading artists. XPU is Pixar’s hybrid CPU + GPU rendering technology is a next-generation rendering engine, rewritten for speed and efficiency on film production assets.
Fixed issue causing texture emission visibility flags misbehave when using the photon tracing kernel. Fixed artifacts produced when using environment medium with a custom AOV. Fixed render hang in scenes using the dirt or curvature shaders. Fixed performance regression causing some Vectron instances to render significantly slower. Fixed application crash when exporting a mesh without material assignments to Alembic. Fixed render regression with noise pass with scenes with volume or environment medium. Fixed a few scenarios where mix material would cause wrong output with nested dielectircs. Fixed issue causing RTX to effectively be disabled even when enabled in the device settings. Fixed issue causing wrong type to be displayed in OSL compiler warning. Fixed issue causing photon tracing kernel to never reach the maximum number of samples. Fixed issue causing dispersion to render incorrectly. Fixed issue with the denoiser producing blurry results when using the photon tracing kernel. OSL shaders can now be named using metadata. Improved hair rendering to fix various artifacts that could happen in some corner cases. Reduced artifacts with saturated highlights if using both highlight compression and saturate to white. Improved dithering for overlapping tiles to avoid visible noise at seams. IPR system updated to remember the latest ROP node used. This option also affects the MPlay IPR and the IPR snapshots. New option "MPlay bake color correction" in the ROP node, disabled by default to let MPlay manage the color correction. Fixed the "Premultiplied Alpha" ROP option.
Support of animated attributes while rendering in update scene mode. Fixed a problem with several parameters in the texture image VOP nodes. RenderTarget HDA "Exposure" parameter range updated to 1.10 Standalone 2022.1 XB3 version for the network rendering nodes Release 2022.1.0.2 Studio subscription license Release 2022.1.0.2 Enterprise subscription license To learn more about the new features and improvements of OctaneRender 2022.1, please check out the 2022.1 release post We are trying to, but we can't guarantee that scenes saved with this version will be compatible in future releases. Houdini production builds supported by this release: 18.0.597, 18.5.759, 19.0.589, 19.0.622, 19.0.657 and 19.5.303Īs with all experimental builds, we advise to not use this release for production purposes.
This 2022.1.0.2 release is available for the latest Houdini production builds on Windows 圆4 and Linux gcc6.3.1. This is a beta release of the OctaneRender™ 2022.1 for Houdini™ plugin compiled with the Octane 2022.1 XB3 core.